![]() MP is supposed to be the focus of the game, and I have yet to see how's the balance. So in theory there 12 random missions to choose from, but if you are, for example, on an orkish ship, you can do 4 boring defend the objective missions in a row, with exactly the same layout, and exactly the same, doing fuck-all AI.īut yeah, beside that it's fun. It looks like the missions are tied to the environment and (campaign) chapter you are currently in. On one hand that's clever, as it won't just throw JeanStealers at you willy nilly but on the other hand it provides a boring gameplay and is outright stupid decision in certain circumstances.Įvery player would throw everything at you, if you were 2 turns from winning the game, hoping that RNG would work in their favor and your weapons would jam, or Assault Cannon malfunctioned.Īs it stands now, the AI gathers the forces for a big push that never comes.įortunately it happens mostly in the repetitive random (called "Horde" in game) missions. You can easily lock it in place with rightly placed Termies with Overwatch. Where they dropped the ball is the AI passiveness. Story missions in SP are also well done and have some voiced narration.Ībout the story- it's the usual tropes - nothing to write home about. ![]() There is a big variance in the map design, less so with the environments (there are 3 right now - Imperial, Orkish and Eldar). I have only played 2 maps in MP, but the map selection is vast and some of those maps have few hundreds games played on them, so you should be able to sort the most balanced in a short time. Bodies fly everywhere with inertia, different melee attacks have also their own animations. ![]() Did they acquire the assets?Īudio is ok, with rather good balance between the unobtrusive music, and other sounds. It was made on Unreal engine, and the character models look suspiciously similar to that game about Emperor protecting your legs. ![]() I use it from time to time, to break the routine of the more boring missions. Visually it looks great, there is even the aforementioned FPS mode - you can play small missions entirely using that mode, and it won't be an inconvenience. I had to restart some of them, as I got defeated a couple of times. Cards and their "abilities" also serve to differentiate the chapters (there are 4 of them, at the release).ĪI in random missions is rather inactive, but works all right in story missions. I had a rather negative attitude, because I hate card game elements and changing the rules of such a classic.īut as it turns out, it's incorporated rather nicely and fits into the game. I can only play on my laptop lately, so I decided to give it a try. ![]()
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December 2022
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